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Christian Stanislawski

Technical Artist

Tech Art

 Predator: Kill or     Killers has arrived

This is what I work in   2024/25 as a Unreal Technical Director

  • Maya Tools

  • Python

  • Houdini

  • Unreal (blueprints)

  • Rigging

  • Animation

  • Surfacing/Shaders

Team Project at BCIT

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- Short animation

- Houdini Rigidbody

- Pipeline 

- Maya 

- Rigging

Level Design

  • Lighting HDRP

  • Set Dressing

  • Combat Balance

  • Shader Graph

  • Particles / VFX

  • Animations/Sequencer

  • White box

WhatsApp Image 2020-09-22 at 4.38.21 PM.

ABOUT ME

I'm a skilled Technical Artist program graduate from BCI, with expertise in Unreal Engine, I excel in creating tools, troubleshooting, and delivering high-quality visual experiences.

 

 

I have a passion for lighting, shaders, scripted tools, and environment creation. I'm a versatile generalist, constantly staying updated on industry trends. I'm driven to create innovative tools that enhance productivity and foster collaboration.

I've been working with Esports in Brazil since 2013 and decided to learn how to design a game. My long-term goal is to become a generalist and critical contributor to a video game company.

 

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EXPERIENCE

The Third Floor Inc
Unreal Technical Artist
2022 - 2025
 

​• Support different departments (Lighting, FX, Animation, Comp), solving problems and requests.


• Render shots following stakeholder specifications, ensuring optimal results.


• Conducted comprehensive research and generated detailed documentation on emerging trends and innovative tool development.


• Proficiently diagnosed and resolved issues related to models, shaders, blueprints, FX, and renders through effective troubleshooting and remedial actions.
 

• Develop tools with Visual Scripting and Python to improve workflow.


• Creating Niagara FX and shader

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Founder Poker Website
@mebeliska
2009 - 2018
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  • Founder of mebeliska.com.br, an innovative website dedicated to providing poker enthusiasts with a place they can find industry news, live tournament coverage, strategy, player interviews and videos, podcasts, and information.

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  • Community manager.

Vancouver Film School
Game Design
2019 - 2020
​
  • Final Project - Decimate Isometric, Hack’n’Slash

Work with Level Design (greybox/Set dressing), VFX, Lighting, post-processing, QA, and combat balance.

1. Helped with GDD, LDD, and Creative ideas during pre-production 2. Did level design, set dressing, lighting, and post-processing for level

3. Created particles and animated objects in the level to give life and depth to the environment.

4. Helped maintain the vision and worked on combat design and game balance

5. Did QA to look for bugs and to get the best gameplay experience
 

Work with Level Design, Audio Design, Lighting, VFX, Game Desing, and Balance

 

Work with the team as a Game Designer, work with the balance of the gameplay and implementation. Edit and implemented Music and Sound Effects.

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Founder and Owner Esport platform  
@BSOGOfficial
2013 - 2020
​
  • Founded the Brazilian Series of Games, the very First esports organization to broadcast an esports tournament series in a Brazilian cable TV Channel (Bandsports) which open the door to other esports organizations start to broadcast their tournaments.

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  • Design and manage more than 100 online and 10 offline competitive seasonal structure, format, and schedule. Planned small and medium-scale events, using critical thinking to manage all aspects of event production, including conceptualizing, designing, planning, and execution. 

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  • Define the product requirements and manage the partners and vendors to ensure satisfactory execution of the requirements. 

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  • Draft and enforce regulations, policies, and rules. 

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  • Post mortem addicted to evaluate results of the event, processes, and procedures, to improve quality, cost, and time.

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  • Handle event logistics, including collection and handling of various documentation and communication with teams and players before, during, and after the event. 

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  • Coordinate marketing, community manager and support.

EDUCATION

BCIT - British Columbia Institute of Technology
Technical Artist
2021 - 2022
  • Grade: 91Grade: 91

    • I had the opportunity to learn a variety of DCCs, and develop skills for #d modeling, texturing, animation, procedural shaders for engines and applications, and rigging.
      I could improve and upgrade my knowledge related to visual scripting, and pipelines.
      Project management and teamwork were included and were a great experience to feel preparade to work in the industry as a problem solver and team player.

      https://www.bcit.ca/programs/technical-arts-advanced-diploma-full-time-5240advdip/#details

Vancouver Film School
Game Design
2019 - 2020
​
  • Final Project - Decimate Isometric, Hack’n’Slash

Work with Level Design (greybox/Set dressing), VFX, Lighting, post-processing, QA, and combat balance.

1. Helped with GDD, LDD, and Creative ideas during pre-production 2. Did level design, set dressing, lighting, and post-processing for level

3. Created particles and animated objects in the level to give life and depth to the environment.

4. Helped maintain the vision and worked on combat design and game balance

5. Did QA to look for bugs and to get the best gameplay experience
 

Work with Level Design, Audio Design, Lighting, VFX, Game Desing, and Balance

 

Work with the team as a Game Designer, work with the balance of the gameplay and implementation. Edit and implemented Music and Sound Effects.

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Universidade Paulista
Business Administration
2001 - 2005

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The course included Marketing strategy, finance, and overall administration for business.

Oswaldo Cruz College
Technical Electronics 
1992 - 1996

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Learn Electronic Engineer 

HOBBIES & INTERESTS

Games

Basketball

Movies

Cartoons

Cooking

TV Show

Travel

Internet

Dj & Music

Martial Arts

QUICK ID

Email

City

bsogteco@gmail.com

Vancouver, BC, Canada

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